Path of Exile Update 1.99 Patch Notes; Out for Atlas Headquarters this February 9

Unique Item Sale

Problem:
March of the Legion is a very inexpensive method of gaining four extra auras on certain builds due to the change where mana is not required to cast an aura. It also took full advantage of the Supreme Ego Keystone in a way that defeats the mechanic’s intent and gained a significant amount of power in the process.

Solution:
Reworked March of the Legion’s blessing mechanic to limit the number of blessings you can have to one. Modify the skill to cost mana instead of temporarily reserving mana. The process of making this change also exposed a number of issues with other mechanics, which had a ripple effect on other needed changes. Unleash Blessing as a support gem, to make the mechanic available for builds that don’t use the unique item. This is intended to be useful for high mana-using characters who wish to leave their mana unreserved and for characters using the Blood Magic keystone. Improve the aura level granted by the March of the Legion so that the item excels at using a blessing aura. Remove Deadly Conviction and life passives behind the Blood Magic Keystone and create a Deadly Conviction style support gem that releases aura and prevents you from reserving mana. It will be mutually exclusive with blessing skills, so you cannot use both simultaneously. This support gem provides slightly less aura effect to the skill than blessing support but has no cost or upkeep. Changed Blood Magic to also grant 10% more life to compensate for removing effective life passives behind the keystone. Change Supreme Ego to not be limited to one aura and instead give more aura effect based on how much mana an aura reserves.

Problem:
The Shade Form skill (granted by the Shroud of the Lightless and Replica Eternity Shroud unique items) could, with significant investment, have its duration extended to be longer than its cooldown, granting permanent immunity to physical damage.

Solution:
Changed Shade Form’s cooldown to stop while the skill is active. Reduce cooldown from 45 to 40 seconds.

Problem:
The damage reduction granted by the Keystone Strength of Blood (from the Lethal Pride unique gem) has been scaled incorrectly with Life Recovery Rate modifiers, allowing it to reach 100% and for characters to be immune to damage.

Solution:
Blood Force damage reduction no longer scales with Health Recovery rate modifiers.

Problem:
The Dancing Dervish unique item has no accessible way to maintain its mechanic during boss fights, mainly due to the fact that stacks of Rampage are difficult to activate in these fights and the behavior of the summoned minion seems sluggish when in boss fights. cleaning.

Solution:
Changed The Dancing Dervish to get unleashed on melee hits and improve his minion behavior.

Problem:
Perfidy’s Dread Banner fortification duration mod was causing issues with the new fortification system that could not be reconciled.

Solution:
Replace Perfidy’s Dread Banner mod.

Problem:
The Voidfletcher single quiver massively outperforms the single target damage bonuses of the best rare quivers for many builds. Its effective power is further enhanced by bow damage changes, as it is capable of more than double single target damage for many bow builds that have a large number of extra projectiles.

Solution:
Reduce Voidfletcher arrow damage multipliers.

Problem:
The “All attacks with this weapon are critical strikes” modifier on Trypanon causes the critical strike chance of the weapon itself to display at 100%, as if modifying the critical strike chance of the weapon, which he doesn’t actually do. This would mean that Destructive Link would not grant 100% critical hit chance to the linked target.

Solution:
Modify this modifier to affect the critical strike chance of the weapon.

Problem:
The skill total mana cost modifier on Voidbringer and Apep’s Rage was not working correctly after the mana cost revamp in 3.14, as it applied after other modifiers, including blood magic.

Solution:
Replace these modifiers with an effect with a similar downside, which would no longer count as a cost. This means they will no longer prevent the skill from being used if no mana is available.

Problem:
Stormfire’s “increased burn damage for each time you’ve shocked an unshocked enemy recently” can be used with a number of specific mechanics to count as shocking an unshocked enemy hundreds of times per second. This interaction provides problematic levels of damage.

Solution:
Updated the Stormfire One Ring so that the burn damage increase for each time you’ve electrocuted a non-electrocuted enemy recently is capped at 120%. To compensate, the base damage increase values ​​will be increased to 8-12% burn damage increase. Existing items will be affected by this cap, but a divine orb will need to be used in order to update the increased burn damage values.

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